It's highly inventive stuff which makes the more formulaic quests (retrieve an item, beat a monster, etc) seem increasingly lazy.
Early on, for instance, you have to act out a lost play before its ghostly author will release you and the treasure they hold. It's a shift you will either love or feel strangely annoyed about – something fairly typical of Molyneux's maverick, slightly twisted approach to game design. So, although there's plenty of repetitive hack-and-slash action, there's also the ability to earn money or invest in property to keep your coffers constantly ticking over.Ĭomplete the main quests and the game switches dramatically to being one of moral or world-shaping choices rather than questing. In play, it's like a combination of Dungeon Siege and the Sega Dreamcast's Shen Mue. This is achieved by slowly building your wealth and powers, solving fetch & carry quests and interacting with the local townspeople. The first and longest part involves building a team of heroes capable of staging the rebellion. It tells the story of a Prince trying to liberate his kingdom from an evil brother and is basically a game of two parts. It received generally positive reviews ( including a four-star one from Greg) when released on the consoles last Autumn and now it's here for PC. A s you might expect from Peter Molyneux's Lionhead, Fable 3 was always going to be a polished but flawed gem.